package Controls
{
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFieldType;
	
	import Objects.GameTextField;

	public class Label extends GameTextField
	{
		public function Label()
		{
			super();
			textField.type=TextFieldType.DYNAMIC;
			textField.autoSize = TextFieldAutoSize.LEFT;
			textField.multiline=false;
			textField.wordWrap=false;
			textField.selectable = false;
		}
	}
}